Video game developer Industries announced that it is delaying a patch fix that is meant to resolve the issues on the multiplayer matchmaking version of Halo: The Master Chief Collection. The announcement was made on the official Halo Waypoint site. The patch is meant to deliver a number of fixes across the game title, which include matchmaking performance issues, game stability and general UI. These issues have been affecting game players since the title was launched last week.
Update, Dec, 14 p. ET : Industries has added the four new multiplayer playlists to Halo Infinite, and has also adjusted several of the game's challenges. These playlists will be available to all players across both the Xbox and PC platforms. This follows a previous announcement in which the developer announced that playlists for Fiesta, FFA, and Tactical Slayer would arrive before , while a Slayer playlist would be added shortly after the New Year. According to Jarrard, the developers decided to delay adding variants of the Slayer mode into the Slayer playlist so that it could be released alongside the other playlists. Jarrard also confirmed that some adjustments to Halo Infinite's controversial challenge-based progression system are coming with the update, including a new category of challenges that are intended to reward strong in-game performances. Finally, Jarrard noted that the developers are looking into resolving some connection issues players have been having in the Big Team Battle and Ranked playlists.
Today i've played for about 2 hours and have seen about 5 different gamertags hacking so in my experience it's clear mcc's anticheat needs to be stepped up. Considering the game was released in , there is still a hugely dedicated community surrounding hacks and glitches for halo 1. Mcc on pc is dead unless you want to play halo 3 r halo.
In our current day of live service games, it''s not unusual for an online multiplayer to radically evolve through updates. Fortnite, for example, is a chimera that continues to turn itself inside out every few months. This is for a game to launch, fail, and completely relaunch as a massive success years later.